REM Suriana's unnamed level
REM named Explore Crazy by Tomasz Lis

SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)
MAX_CREATURES(PLAYER2,40)
MAX_CREATURES(PLAYER3,40)
START_MONEY(PLAYER0,3000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,10000)
START_MONEY(PLAYER3,10000)
ADD_CREATURE_TO_POOL(BILE_DEMON,50)
ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(SPIDER,50)
ADD_CREATURE_TO_POOL(BUG,50)
ADD_CREATURE_TO_POOL(DEMONSPAWN,50)
ADD_CREATURE_TO_POOL(ORC,50)
ADD_CREATURE_TO_POOL(TROLL,50)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,50)
ADD_CREATURE_TO_POOL(SORCEROR,50)
ADD_CREATURE_TO_POOL(DRAGON,50)
ADD_CREATURE_TO_POOL(AVATAR,30)
ADD_CREATURE_TO_POOL(ARCHER, 40)
ADD_CREATURE_TO_POOL(DWARFA, 40)
ADD_CREATURE_TO_POOL(GIANT, 40)
ADD_CREATURE_TO_POOL(FAIRY, 40)
ADD_CREATURE_TO_POOL(TUNNELLER, 40)
ADD_CREATURE_TO_POOL(THIEF, 40)
ADD_CREATURE_TO_POOL(BARBARIAN, 40)
ADD_CREATURE_TO_POOL(WIZARD, 40)
ADD_CREATURE_TO_POOL(WITCH, 40)
ADD_CREATURE_TO_POOL(SAMURAI, 40)
ADD_CREATURE_TO_POOL(MONK, 40)

IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
   DISPLAY_OBJECTIVE(0, PLAYER0)
ENDIF

IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
   DISPLAY_OBJECTIVE(0, PLAYER1)
ENDIF

IF(PLAYER2, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
   DISPLAY_OBJECTIVE(0, PLAYER2)
ENDIF

IF(PLAYER3, ALL_DUNGEONS_DESTROYED == 1)
   WIN_GAME
   DISPLAY_OBJECTIVE(0, PLAYER3)
ENDIF

CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_DESTROY_WALLS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
